![]() It still works, but it’s not as involving.Īlso disappointing are the album’s take on the original game’s sensational battle tracks. The arranger’s take on the section which turns the B section back into the A section is also absent of the melodic material that made the original version of this musical moment work so well, instead relying only on it s average harmonies to get the job done. The drums are mixed too loudly and the harder edge of the original samples is abandoned in favour of a smoother take, which would not be horrible, if it did not mean that the melody was overpowered by the boisterous rhythm section. Masanori Akita’s take on “Slash” is also a slight downgrade from the original. Tsuchiya’s treatment of the track’s B section is quite good, however. “Cemetary”, despite a great improvement on the original ostinato, has poor instrumentation in the melody, which leads to it sounding like it exists on a separate plane from the rest of the music. ![]() The “Bloody Tears” arrangement, while it sounds very good, is actually briefer than the Rondo of Blood original that deserved to be expanded. While most of the arrangements are improvements, some do disappoint. When adding many loud instruments into the mix to accentuate a dynamic swell or dramatic moment, the effect is always quite natural, yet still surprising. He also does a great job of making his changes in texture both natural and effective. ![]() ![]() The riff remains present, but does not distract from the principle action. Despite an intro that doesn’t have much to do with the remainder of the track, he does well to quiet the creeping ostinato from the original track and focusing on the track’s melody and rhythmic backbone. Akihiro Honda’s modernization of “Cross Fear” also works quite well. The opening fanfare sounds much more powerful than on the PC Engine soundtrack and arranger Yuichi Tsuchiya does a great job of using instrumentation to contrast the creepy, stealthy opening segment of the main melody with the more bombastic whip-flailing answer segment. “Vampire Killer” also benefits a great deal from the upgrade in the sounds. Credit a harder edge added by guitars and a much richer, thicker sound in the chording instruments that transform the sparse, overly pop-coloured original into a very enjoyable, straightforward, but powerful rock track. “Dreams of Triumph”, Chronicle’s version of Rondo of Blood’s arrange of “Beginning”, turns one of my greatest disappointments from the original soundtrack into one of the track’s better arrangements. The track is still a bit melodically sparse, but the accompaniment does not sound as awkward as on the original track, and the colour of the new instruments sound very good. “Ghost Ship Painting” is one track that sounds a lot better on the arranged disc than on the original. For some tracks, these changes are very effective. Most of the arrangements stick fairly close to their original incarnations, adding perhaps an intro or an extended section, but mostly making changes through updated synths. This soundtrack is principally a sound upgrade the original Rondo of Blood soundtrack. The Akumajo Dracula X Chronicle Original Soundtrack includes all of the PSP arrangements, the complete PC Engine soundtrack of Rondo of Blood (including the synthesized in-game tracks that were not released on the album Akumajo Dracula X), as well as a few bonus arrangements from both Symphony of the Night and Rondo of Blood. ![]() The music was very good classic Castlevania material as well. The original soundtrack was the first in the series to feature CD quality audio and was one of the best sounding soundtracks in the series on release. In bringing the legendary Japan-only PC Engine release of Akumajo Dracula X Rondo of Blood to the PSP as Akumajo Dracula X Chronicle, Konami significantly updated the game’s presentation, adding 3D graphics and a rearranged soundtrack. Castlevania -The Dracula X Chronicles- Original Soundtrack ![]()
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